ARScene manipulate.
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ARScene manipulate.
- Warning
- In the NvsARSceneManipulate class, all public APIs are used in the UI thread! ! !
◆ finalize()
void com.meicam.sdk.NvsARSceneManipulate.finalize |
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throws Throwable |
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◆ getMusicVolumeGain()
float com.meicam.sdk.NvsARSceneManipulate.getMusicVolumeGain |
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Gets sound volume in AR.
- Returns
- Returns the music volume.
- Since
- 3.8.0
◆ getSoundVolumeGain()
float com.meicam.sdk.NvsARSceneManipulate.getSoundVolumeGain |
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Gets sound volume in AR.
- Returns
- Returns the sound volume.
- Since
- 3.8.0
◆ isFunctionAvailable()
boolean com.meicam.sdk.NvsARSceneManipulate.isFunctionAvailable |
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int |
functionType | ) |
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inline |
Check function is available.
- Parameters
-
- Since
- 3.6.0
◆ release()
void com.meicam.sdk.NvsARSceneManipulate.release |
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◆ resetSkinColor()
void com.meicam.sdk.NvsARSceneManipulate.resetSkinColor |
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◆ resetTracking()
void com.meicam.sdk.NvsARSceneManipulate.resetTracking |
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◆ setARSceneCallback()
Set AR Scene callback interface.
- Parameters
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callback | callback interface. |
◆ setContextInterface()
void com.meicam.sdk.NvsARSceneManipulate.setContextInterface |
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long |
contextInterface | ) |
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◆ setDetectionAutoProbe()
void com.meicam.sdk.NvsARSceneManipulate.setDetectionAutoProbe |
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boolean |
autoProbe | ) |
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Set automatically probe face orientation or not.
- Parameters
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autoProbe | automatically probe or not. |
◆ setDetectionForceInterval()
void com.meicam.sdk.NvsARSceneManipulate.setDetectionForceInterval |
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int |
interval | ) |
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inline |
Set force detection frame interval in AR.
- Parameters
-
- Since
- 3.8.0
◆ setDetectionInterval()
void com.meicam.sdk.NvsARSceneManipulate.setDetectionInterval |
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int |
interval | ) |
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Set detection interval in AR.
- Parameters
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interval | video frame interval. |
- Since
- 3.8.0
◆ setDetectionMode()
void com.meicam.sdk.NvsARSceneManipulate.setDetectionMode |
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int |
mode | ) |
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inline |
Set detection mode.
- Parameters
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mode | detection mode, HUMAN_DETECTION_FEATURE_VIDEO_MODE, HUMAN_DETECTION_FEATURE_IMAGE_MODE or HUMAN_DETECTION_FEATURE_SEMI_IMAGE_MODE. |
◆ SetDisableDetectionSmooth()
void com.meicam.sdk.NvsARSceneManipulate.SetDisableDetectionSmooth |
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boolean |
disable | ) |
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inline |
Set disable landmark smooth or not.
- Parameters
-
- Since
- 3.13.0
◆ setFaceConfidenceThresh()
void com.meicam.sdk.NvsARSceneManipulate.setFaceConfidenceThresh |
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float |
thresh | ) |
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inline |
Set face confidence thresh.
- Parameters
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thresh | range[0-1], Default is 0.7。 |
◆ setFaceLandmarkConfidenceThresh()
void com.meicam.sdk.NvsARSceneManipulate.setFaceLandmarkConfidenceThresh |
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float |
thresh | ) |
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inline |
Set face landmark confidence thresh.
- Parameters
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thresh | range[0-1], Default is 0.0。 |
◆ setMusicVolumeGain()
void com.meicam.sdk.NvsARSceneManipulate.setMusicVolumeGain |
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float |
volume | ) |
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inline |
Sets music volume in AR.
- Parameters
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volume | volume value, value range [0, 1]. |
- Since
- 3.8.0
◆ setSoundVolumeGain()
void com.meicam.sdk.NvsARSceneManipulate.setSoundVolumeGain |
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float |
volume | ) |
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inline |
Sets sound volume in AR.
- Parameters
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volume | volume value, value range [0, 1]. |
- Since
- 3.8.0
◆ CheckedFunctionType_Count
final int com.meicam.sdk.NvsARSceneManipulate.CheckedFunctionType_Count = 1 |
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◆ CheckedFunctionType_Matte
final int com.meicam.sdk.NvsARSceneManipulate.CheckedFunctionType_Matte = 0 |
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◆ NvsHandAction666
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandAction666 = 11 |
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◆ NvsHandActionBless
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionBless = 12 |
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◆ NvsHandActionCongratulate
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionCongratulate = 7 |
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◆ NvsHandActionFingerHeart
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionFingerHeart = 8 |
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◆ NvsHandActionFingerIndex
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionFingerIndex = 9 |
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◆ NvsHandActionFist
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionFist = 10 |
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◆ NvsHandActionFour
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionFour = 16 |
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◆ NvsHandActionGood
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionGood = 2 |
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◆ NvsHandActionHoldup
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionHoldup = 6 |
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◆ NvsHandActionILoveYou
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionILoveYou = 13 |
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◆ NvsHandActionInvalid
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionInvalid = -1 |
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◆ NvsHandActionLove
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionLove = 5 |
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◆ NvsHandActionOK
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionOK = 0 |
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◆ NvsHandActionPalm
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionPalm = 3 |
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◆ NvsHandActionPistol
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionPistol = 4 |
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◆ NvsHandActionScissor
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionScissor = 1 |
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◆ NvsHandActionSSH
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionSSH = 14 |
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◆ NvsHandActionThree
final int com.meicam.sdk.NvsARSceneManipulate.NvsHandActionThree = 15 |
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The documentation for this class was generated from the following file: