MeiCam SDK For iOS  3.16.2
Classes | Macros
NvsCustomVideoFx.h File Reference
#import <Foundation/Foundation.h>
#import "NvsCommonDef.h"

Go to the source code of this file.

Classes

struct  NvsCustomVideoFxVideoFrame
 
struct  NvsCustomVideoFxRenderContext
 
protocol  <NvsCustomVideoFxRenderer>
 Custom video effects renderer interface. More...
 
class  NvsCustomVideoFxRenderHelper
 Auxiliary method interface for custom video effects. More...
 

Macros

#define NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_TRANSFER   @"output-texture-color-transfer"
 Output texture must be sdr texture. More...
 
#define NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_PRIMARIES   @"output-texture-color-primaries"
 Output texture color primaries. More...
 
#define NVS_CUSTOM_VIDE_FX_REQUIREMENT_BUDDY_FRAME_FORMAT   @"buddy-frame-pixel-format"
 Output texture must be sdr texture. More...
 

Macro Definition Documentation

◆ NVS_CUSTOM_VIDE_FX_REQUIREMENT_BUDDY_FRAME_FORMAT

#define NVS_CUSTOM_VIDE_FX_REQUIREMENT_BUDDY_FRAME_FORMAT   @"buddy-frame-pixel-format"

Output texture must be sdr texture.

◆ NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_PRIMARIES

#define NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_PRIMARIES   @"output-texture-color-primaries"

Output texture color primaries.

◆ NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_TRANSFER

#define NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_TRANSFER   @"output-texture-color-transfer"

Output texture must be sdr texture.