#import <Foundation/Foundation.h>
#import "NvsCommonDef.h"
Go to the source code of this file.
◆ NVS_CUSTOM_VIDE_FX_REQUIREMENT_BUDDY_FRAME_FORMAT
| #define NVS_CUSTOM_VIDE_FX_REQUIREMENT_BUDDY_FRAME_FORMAT @"buddy-frame-pixel-format" |
Output texture must be sdr texture.
◆ NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_PRIMARIES
| #define NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_PRIMARIES @"output-texture-color-primaries" |
Output texture color primaries.
◆ NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_TRANSFER
| #define NVS_CUSTOM_VIDE_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_TRANSFER @"output-texture-color-transfer" |
Output texture must be sdr texture.