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MeiCam SDK For iOS
3.16.3
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Go to the source code of this file.
Classes | |
| struct | NvsCustomVideoFxVideoFrame |
| struct | NvsFxParamVal |
| struct | NvsCustomVideoFxRenderContext |
| protocol | <NvsCustomVideoFxRenderer> |
| Custom video effects renderer interface. More... | |
| class | NvsCustomVideoFxRenderHelper |
| Auxiliary method interface for custom video effects. More... | |
Macros | |
| #define | NVS_CUSTOM_VIDEO_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_TRANSFER @"output-texture-color-transfer" |
| Output texture must be sdr texture. More... | |
| #define | NVS_CUSTOM_VIDEO_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_PRIMARIES @"output-texture-color-primaries" |
| Output texture color primaries. More... | |
| #define | NVS_CUSTOM_VIDEO_FX_REQUIREMENT_BUDDY_FRAME_FORMAT @"buddy-frame-pixel-format" |
| Output texture must be sdr texture. More... | |
| #define | NVS_CUSTOM_VIDEO_FX_REQUIREMENT_OUTPUT_SIZE_FOLLOW_SINK @"output-size-follow-sink" |
| Output size follow sink. More... | |
Enumerations | |
| enum | NvsParamType { NvsParamType_Unknown = -1, NvsParamType_Int = 0, NvsParamType_Float = 1, NvsParamType_Bool = 2, NvsParamType_Menu = 3, NvsParamType_Color = 4, NvsParamType_String = 5 } |
| #define NVS_CUSTOM_VIDEO_FX_REQUIREMENT_BUDDY_FRAME_FORMAT @"buddy-frame-pixel-format" |
Output texture must be sdr texture.
| #define NVS_CUSTOM_VIDEO_FX_REQUIREMENT_OUTPUT_SIZE_FOLLOW_SINK @"output-size-follow-sink" |
Output size follow sink.
| #define NVS_CUSTOM_VIDEO_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_PRIMARIES @"output-texture-color-primaries" |
Output texture color primaries.
| #define NVS_CUSTOM_VIDEO_FX_REQUIREMENT_OUTPUT_TEXTURE_COLOR_TRANSFER @"output-texture-color-transfer" |
Output texture must be sdr texture.
| enum NvsParamType |
1.8.18