#include <NvsCustomVideoFx.h>
◆ height
int NvsCustomVideoFxVideoFrame::height |
The height of the video frame.
◆ isUpsideDownTexture
BOOL NvsCustomVideoFxVideoFrame::isUpsideDownTexture |
YES means that the texture in this video frame is upside down. The user needs to deal with the texture coordinates when rendering.
◆ proxyScale
◆ texFormat
◆ texId
int NvsCustomVideoFxVideoFrame::texId |
The texture ID of the video frame.
◆ width
int NvsCustomVideoFxVideoFrame::width |
The width of the video frame.
The documentation for this struct was generated from the following file: