MeiCam SDK For iOS
3.14.0
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#include <NvsCustomVideoTransition.h>
Public Attributes | |
int | texId |
The texture ID of the video frame. More... | |
int | width |
The width of the video frame. More... | |
int | height |
The height of the video frame. More... | |
BOOL | isUpsideDownTexture |
YES means that the texture in this video frame is upside down. The user needs to deal with the texture coordinates when rendering. More... | |
int NvsCustomVideoTransitionVideoFrame::height |
The height of the video frame.
BOOL NvsCustomVideoTransitionVideoFrame::isUpsideDownTexture |
YES means that the texture in this video frame is upside down. The user needs to deal with the texture coordinates when rendering.
int NvsCustomVideoTransitionVideoFrame::texId |
The texture ID of the video frame.
int NvsCustomVideoTransitionVideoFrame::width |
The width of the video frame.