MeiCam SDK For iOS  3.10.1
Public Attributes | List of all members
NvsCustomVideoTransitionVideoFrame Struct Reference

#include <NvsCustomVideoTransition.h>

Public Attributes

int texId
 The texture ID of the video frame. More...
 
int width
 The width of the video frame. More...
 
int height
 The height of the video frame. More...
 
BOOL isUpsideDownTexture
 YES means that the texture in this video frame is upside down. The user needs to deal with the texture coordinates when rendering. More...
 

Member Data Documentation

◆ height

int NvsCustomVideoTransitionVideoFrame::height

The height of the video frame.

◆ isUpsideDownTexture

BOOL NvsCustomVideoTransitionVideoFrame::isUpsideDownTexture

YES means that the texture in this video frame is upside down. The user needs to deal with the texture coordinates when rendering.

◆ texId

int NvsCustomVideoTransitionVideoFrame::texId

The texture ID of the video frame.

◆ width

int NvsCustomVideoTransitionVideoFrame::width

The width of the video frame.


The documentation for this struct was generated from the following file: