MeiCam SDK For iOS  3.10.0
Classes
NvsARSceneManipulate.h File Reference
#import <Foundation/Foundation.h>
#import "NvsCommonDef.h"

Go to the source code of this file.

Classes

class  NvsFaceFeatureInfo
 Face feature info, landmarks is an array of CGPoints, visibilities is an array of float. More...
 
protocol  <NvsARSceneManipulateDelegate>
 
class  NvsARSceneManipulate
 AR scene processing interface. More...
 

Enumerations

AR Scene detection mode.

enum  NvsARSceneDetectionMode {
  NvsARSceneDetectionMode_Video = 0x01, NvsARSceneDetectionMode_Image = 0x02, NvsARSceneDetectionMode_SemiImage = 0x10, NvsARSceneDetectionMode_SingleThread = 0x04,
  NvsARSceneDetectionMode_MultiThread = 0x08
}
 

Functions

Face action type

typedef NS_ENUM (NSInteger, NvsFaceActionType)
 
Avatar Face action type

typedef NS_ENUM (NSInteger, NvsAvatarActionType)
 
typedef NS_ENUM (NSInteger, NvsToBeCheckedFunctionType)
 

Enumeration Type Documentation

◆ NvsARSceneDetectionMode

Enumerator
NvsARSceneDetectionMode_Video 

video detection mode

NvsARSceneDetectionMode_Image 

image detection mode

NvsARSceneDetectionMode_SemiImage 

Semi-image detection mode.

NvsARSceneDetectionMode_SingleThread 

single thread detection

NvsARSceneDetectionMode_MultiThread 

multi-thread detection

Function Documentation

◆ NS_ENUM() [1/3]

typedef NS_ENUM ( NSInteger  ,
NvsAvatarActionType   
)

< right eye closed

< right eye look down

< right eye inward (left)

< right eye look out (right)

< right eye look up

< right eye squinting

< right eye wide open

< left eye closed

< left eye look down

< left eye inward (right)

< left eye look out (left)

< left eye look up

< left eye squinting

< left eye wide open

< Jaw Forward (mouth closed)

< right shift of jaw (mouth closed)

< left shift of jaw (mouth closed)

< lower jaw open downward (mouth open)

< Jaw dropped

< mouth closure (lower jaw open downward)

< pout, lips protruding forward

< pout, lips sticking out

< strengthening

< both lip right

< both lip left

< mouth right corner up

< mouth left corner up

< mouth right corner down

< mouth left corner down

< mouth right corner backward

< mouth left corner backward

< mouth right corner outward

< mouth left corner outward

< mouth corner shrink

< mouth lower lip inward

< mouth upper lip inward

< mouth lower lip outward

< mouth upper lip outward

< mouth lower lip right up

< mouth lower lip left up

< mouth lower lip right down

< mouth lower lip left down

< mouth upper lip right up

< mouth upper lip left up

< mouth lip part

< eyebrow right outer down

< eyebrow left outer down

< eyebrow both inner up

< eyebrow both inner down

< eyebrow right outer up

< eyebrow left outer up

< cheek both outward

< cheek right up

< cheek left up

< nose right up

< nose left up

< nose both wide

< tongue outward

◆ NS_ENUM() [2/3]

typedef NS_ENUM ( NSInteger  ,
NvsFaceActionType   
)

◆ NS_ENUM() [3/3]

typedef NS_ENUM ( NSInteger  ,
NvsToBeCheckedFunctionType   
)

< Sebum-Clear