MeiCam SDK For iOS  3.14.0
Classes
NvsARSceneManipulate.h File Reference
#import <Foundation/Foundation.h>
#import "NvsCommonDef.h"

Go to the source code of this file.

Classes

class  NvsFaceFeatureInfo
 Face feature info, landmarks is an array of CGPoints, visibilities is an array of float. More...
 
class  NvsHandFeatureInfo
 
protocol  <NvsARSceneManipulateDelegate>
 
class  NvsARSceneManipulate
 AR scene processing interface. More...
 

Enumerations

AR Scene detection mode.

enum  NvsARSceneDetectionMode {
  NvsARSceneDetectionMode_Video = 0x01, NvsARSceneDetectionMode_Image = 0x02, NvsARSceneDetectionMode_SemiImage = 0x10, NvsARSceneDetectionMode_SingleThread = 0x04,
  NvsARSceneDetectionMode_MultiThread = 0x08
}
 

Functions

Face action type

typedef NS_ENUM (NSInteger, NvsFaceActionType)
 
Avatar Face action type

typedef NS_ENUM (NSInteger, NvsAvatarActionType)
 
typedef NS_ENUM (NSInteger, NvsToBeCheckedFunctionType)
 
typedef NS_ENUM (NSInteger, NvsHandActionType)
 

Enumeration Type Documentation

◆ NvsARSceneDetectionMode

Enumerator
NvsARSceneDetectionMode_Video 

video detection mode

NvsARSceneDetectionMode_Image 

image detection mode

NvsARSceneDetectionMode_SemiImage 

Semi-image detection mode.

NvsARSceneDetectionMode_SingleThread 

single thread detection

NvsARSceneDetectionMode_MultiThread 

multi-thread detection

Function Documentation

◆ NS_ENUM() [1/4]

typedef NS_ENUM ( NSInteger  ,
NvsAvatarActionType   
)

< right eye closed

< right eye look down

< right eye inward (left)

< right eye look out (right)

< right eye look up

< right eye squinting

< right eye wide open

< left eye closed

< left eye look down

< left eye inward (right)

< left eye look out (left)

< left eye look up

< left eye squinting

< left eye wide open

< Jaw Forward (mouth closed)

< right shift of jaw (mouth closed)

< left shift of jaw (mouth closed)

< lower jaw open downward (mouth open)

< Jaw dropped

< mouth closure (lower jaw open downward)

< pout, lips protruding forward

< pout, lips sticking out

< strengthening

< both lip right

< both lip left

< mouth right corner up

< mouth left corner up

< mouth right corner down

< mouth left corner down

< mouth right corner backward

< mouth left corner backward

< mouth right corner outward

< mouth left corner outward

< mouth corner shrink

< mouth lower lip inward

< mouth upper lip inward

< mouth lower lip outward

< mouth upper lip outward

< mouth lower lip right up

< mouth lower lip left up

< mouth lower lip right down

< mouth lower lip left down

< mouth upper lip right up

< mouth upper lip left up

< mouth lip part

< eyebrow right outer down

< eyebrow left outer down

< eyebrow both inner up

< eyebrow both inner down

< eyebrow right outer up

< eyebrow left outer up

< cheek both outward

< cheek right up

< cheek left up

< nose right up

< nose left up

< nose both wide

< tongue outward

◆ NS_ENUM() [2/4]

typedef NS_ENUM ( NSInteger  ,
NvsFaceActionType   
)

◆ NS_ENUM() [3/4]

typedef NS_ENUM ( NSInteger  ,
NvsHandActionType   
)

< OK

< Scissor

< Good

< Palm

< Pistol

< Love

< Hold Up

< Congratulate

< Finger Heart

< Finger Index

< Fist

< 666

< Bless

< I Love You

< SSH

< Three

< Four

◆ NS_ENUM() [4/4]

typedef NS_ENUM ( NSInteger  ,
NvsToBeCheckedFunctionType   
)

< Sebum-Clear